tamo sam nasao ovo,, dali je to - to ne znam:
With 3D Ripper DX you can:
- capture all geometry, textures and shaders, rendered during single frame;
- import captured geometry into 3D Studio Max or Maya;
- see what exactly has been drawn by each individual draw call;
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.
pozz hvala!!!!
[Ovu poruku je menjao mikyy dana 27.12.2007. u 15:59 GMT+1]
Afm